Added the ability to enable and/or disable the purging system, courtesy of AltDunmer. Increased the time window for all purge options. There should be none feel free to let me know if there are. To deinstall, remove the plugin from the load list and delete Zan_AutoPurge_SmartAgro_NV.esp from the game's data folder. Unpack the archive into the game's data directory, and use your plugin manager of choice to include Zan_AutoPurge_SmartAgro_NV.esp in your load list. You do need it to configure said values, however - but why wouldn't you use The Mod Configuration Menu? Go get it! You don't actually need The Mod Configuration Menu to be able to use this plugin it has been supplied with a set of default values to work with. It's especially effective when used in combination with high-resolution texture packs, but it can still make a notable difference when used by itself. This plugin handles the purging of cell buffers, cleaning up and reducing the amount of information stored in RAM - which ultimately prevents the game from crashing as often as it normally would. Take a moment to throw a kudo AltDunmer's way for not only alerting me to the problem but also providing me with a quick fix. You can also use it to enable and/or disable the system this functionality should have been present in the initial release, but I somehow managed to overlook it. You can use The Mod Configuration Menu to tune the various purge delays (exterior, interior, menu, idle) as well as plugin feedback (do or don't display a message on purge) to your liking. As stated in the small description, this plugin has been ported with permission. I've cleaned up the code and made it compatible with The Mod Configuration Menu, but the real mojo comes from ZanGS - so please direct your appreciation to the latter. As Fallout: New Vegas is just as unstable as its predecessor, I decided to port the plugin, adapt it and see if it would make just as big a difference as it did in Fallout 3 - and it does. ZanGS' Zan AutoPurge Crash Protector plugin has proven to be very effective at stabilizing Fallout 3's performance. Run with it, and let me know how it worked out for you in the comments. I've taken it through the entire game, the DLCs and a number of user-created plugins without running into any problems, but with a game as unstable as this one you never really know. Consider the release of this plugin to be something akin to a public beta test. The Nvidia d3d9 perf fix Mod thing used to solve a bunch of graphical problems early on.Īnd lasty there is the desperate move of randomly tweaking things in configuration. The usual driver updates and installing 3rd party programs(.NET,MVisual c++,PhysX,DirectX) provided with game installation(newer or different versions than ones provided by game can cause issues).Īlso look for the multisampling in you driver options or game options.This thing causes a bunch of weird problems all around,even when it works you will need really god rig to support it. Some quest or mod items are known to ruin your menu,especially if you have lots of mods installed or large quantities of same item in inventory.Try eliminating mods and clustered items one by one. Unfortunately no solid fixes are found,they are mostly subjective and weird fixes.Like ones you are trying out. I researched a lot and made several tests to no avail :(īunch of people are complaining about pipboy and menu lags,years after the release in particular after OWB expansion.Not to mention that they are already slow and laggy even when they are functioning properly. The game crashes just about once per hour, and it seems to mostly do it right after I go through a door and it loads the area (though once it crashed in the wasteland). I have mods installed to change the pipboy menu, but there is nothing installed to change shopping and crafting menus, so I cant link it as the source of the problem.Īny idea what I could look for? My guess is it could be related to graphics configurations, but I already turned off Antialiasing (to fix VATS that for no reason used to become unusable). I have a GTX 980, i7-4770k, 8gb RAM, on Windows 8.1. Workarounds that wont completely stop the problemĪ) - Sometimes if I open the console and type pcb the inventory becomes fast and usable again ī) - another thing that helps is to: 1) open console 2) click on a container 3) type at console player.removeallitems 012345 (where 012345 is the container id that you just clicked) This also helps to fix FPS problems on 3D normal gameplay.īut other times these wont work, forcing me to restart the game (close/run again), what takes about 2min :( For no apparent reason, my inventory or dialog options etc all the 2D menus (FalloutNV is 3D but menus are 2D), become utterly slow, while outside of these menus the game (3D) runs smoothly good Also, when dialog with NPC is beggining, the 2D menu is slow and the 3D of the NPC becomes slow too!
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